![]() ![]() Mid-level players won’t be affected because they will continue to be matched against players of approximately their skill level (without experiencing highly unbalanced matches anymore), while lower Elo, higher Elo, and team players will see improved matchmaking. ![]() My system would reward all types of players, depending on the parameters they choose. Even some one more parameter could be added in those modes. Team players (especially in 3v3 and 4v4) need to understand that the “very patient” and “patient” system may involve a long wait, but it will result in balanced matches. For example: Player with Diamond II (1250 Elo) and teammate with Platinum III (1180 Elo) = Team Rank level: (1250 + 1180)/2 = 1215 (Diamond I). In team games, an average Elo score would be established among the players on the same team. A player with the Impatient parameter can be matched with a player with the Patient parameter, as long as their parameters match in the queue (they are 2 players of similar level, for example). For example: If I’m in Platinum I, I choose “Impatient,” and there’s 1 Platinum I, 1 Gold II, and 1 Platinum III in the queue, it would prioritize matching me with the Platinum I. The system would ALWAYS prioritize, within the selected parameter, matching players who are closer in Elo/Rank level score. ![]() If you’re in Conqueror III, you can only be matched against Conqueror I, II, and III players, as long as those players have the parameter activated. If you’re in Platinum I, you could be matched with a Platinum III or an Gold II player. Impatient: In this parameter, you can be matched against players of your same level, up to 2 levels higher or 2 levels lower. You’ll still have to wait a bit, but for a shorter time, and there can still be good balance in the matches. If I’m in Conqueror III, I can be matched with a Conqueror III and a Conqueror II player, as long as the Conqueror II player has the “Patient” parameter as well. If I’m in Platinum I, I can be matched with a Gold III or a Platinum II player (provided they have the same “Patient” parameter). Patient: Unlike “Very Patient,” you can play against players of your same level, but also one level above and one level below. You’ll have a longer search time, but you’ll have completely balanced matches. If you’re in Platinum I, you’ll only be matched with Platinum I players, and if you’re in Conqueror III, only with Conqueror III players. Very Patient: From minute 1, you can play against players of your same level. The three parameters would be Very Patient, Patient, and Impatient. My solution would be as follows: There would be three search parameters based on your patience or impatience and the balance or imbalance in finding matches. In Gold, Platinum, or Diamond 1v1 matches, this problem isn’t as prevalent, although they might occasionally match with a high-level player. Therefore, we need to explore other avenues. This is because the player traffic isn’t high enough for the current system to be satisfactory, especially in team games and at the highest and lowest rankings in 1v1. ![]() The result of this is that, on several occasions, you or your opponent wait for a match for 10 minutes only to end up with mostly unbalanced games. Matchmaking System based on Patience/Impatience Rank Level Parameters.Ĭurrently, the Matchmaking system tends to match players or teams more or less evenly depending on the waiting time for one of the two players or teams in the queue. I can anticipate possible drawbacks, but I’m prepared to address relevant questions. I believe I’ve found a way to make the game’s Matchmaking system fairer and more satisfying for the player base, both in 1v1 matches and team matches. Hello to the entire community! I hope you’re enjoying Age of Empires IV and are excited about the upcoming expansion. ![]()
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